"Over the past few years, browser support for plugins such as Quake Live have dropped off significantly, causing problems for plugins to operate in a consistent and working manner," the post reads. The developer explained that the change to a standalone product is necessary because of diverging web browser roadmaps. Reports from testers indicate that the free-to-play game does run in virtual machines. Linux and Mac players with paid subscriptions will only be able to play through emulation or virtualization software. On Steam, that's handled with the usual pop-up with multiple launch options.Quake Live will become a downloadable game by the end of this year, and the new client will drop native support for Linux and Mac platforms, according to a news post on the game's official forum. The new version hasn't buried the old one, though. The remaster is available now as a free update for the existing version of Quake 2, so if you already own that, you have it. Like the excellent Quake 1 remaster, which also featured a MachineGames-developed expansion, this one was made in partnership with the old game CPR specialists at Nightdive Studios, who just put out the great System Shock remake. I'm leaving out a lot of details, because there's so much here: Bethesda gets into specifics in the release notes, then goes even deeper in a technical rundown. Support for new mods, or old ones that have been updated for this 64-bit version.Support for custom Quake 2 maps, new and old.Co-op, deathmatch, team deathmatch, and CTF, with lots of built-in mutators.Toggleable graphics upgrades that are stylistically consistent with the original (muzzle flashes, fog, improved lighting, that kind of thing).The original campaign, expansions The Reckoning and Ground Zero, the N64 levels, and the new Call of the Machine episode.
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